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 Toth and Zorn Boss 1

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matayus



Posts : 32
Join date : 2012-02-15

PostSubject: Toth and Zorn Boss 1   Tue Apr 10, 2012 10:42 pm

Group Composition:
    2 Tanks
    2 Healers
    4 DPS

Attacks (Zorn):
    Rock Throw
    Scream
    DOT
    Melee

Attacks (Toth):
    AOE Stomp
    Melee
    Jump


Mechanics:
    Toth puts a fearful debuff on the tank next to where he jumps
    When the two bosses are together their damage increases
    Zorn's scream is a frontal cone AOE
    Red circles on the ground warn of erupting rocks




Story Mode Strategy:
    To begin split the Ops into two groups, each containing 1 tank, 1 healer, 2 dps. These groups are assigned left and right sides of the canyon. If you have a sniper position him with the right group and make use of the shield ability during the rock throw - the team on the right will be the only ones dealing with the rock throw.

    The tanks need to position the two bosses at least 30m apart to prevent their AOE attacks from hitting both groups. This can most easily be done by tanking them deeper into the canyon from where they start. They pat back and forth quite a distance, so wait for them to be approximately positioned before starting.

    The tank on Zorn needs to face him away from the rest of the raid, facing him into the canyon wall works the best.

    Both groups DPS the target on their assigned side.

    At 85% (and every 20% thereafter) Toth will leap to Zorn, this places a "fearful" debuff on the targets within 30m of where he leaps (whichever boss hits the % mark first triggers the change). Tanks need to swap targets at this point, this is most easily done by the tanks staying close to their positions and taunting the other boss. This swap needs to be done quickly because Zorn will begin his rock throwing phase soon after the leap.

    After switch the rest of the groups need to swap targets as well and DPS the appropriate boss (now on their side).

    During the rock throwing phase Zorn will hit everyone within 30m of him. If no one is close enough he will chase players to get in range, so the tank at least needs to stay close. It was hard to tell if the damage was increased if less targets were being damaged, but that is the assumption.

    After the rock throwing phase the bosses will jump together again and tanks need to swap once more. After this swap Zorn will perform his channeled scream which MUST be turned away from the raid. Normally at this point red circles also appear on the ground and the tank needs to dance around them while facing Zorn in the appropriate direction.

    Through the whole fight random targets will be given a DOT that can (and should) be cleansed.

    When one of the bosses dies the other will enrage dramatically increasing the damage output - kill them as close together as possible.

    When they are both dead a champion that has been watching will jump down. His damage is moderate but his health is low and should be easily managed.






Video link : http://www.youtube.com/watch?feature=player_embedded&v=MD2u62IK54I


Last edited by matayus on Wed Apr 11, 2012 4:24 am; edited 3 times in total
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matayus



Posts : 32
Join date : 2012-02-15

PostSubject: Re: Toth and Zorn Boss 1   Tue Apr 10, 2012 10:54 pm

Quick Recap:

    Split into 2 groups, each group takes a side (left/right)
    Face Zorn into the wall (or away from the raid)
    Don't stand in red circles
    Swap targets after Toth leaps to Zorn
    After the leap watch for Zorn's rock throw, use cooldowns as necessary
    Cleanse DOT throughout the fight
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